"Feedback has been a large part of the process," David Clayman, associate brand manager for inXile, told me at the event. Gone is the shoddy blocking animation Joystiq encountered in the last build that registered a block no matter if your shield was facing an enemy or not. (inXile has since added an auto-targeting mechanic that turns your character to face the nearest attacking enemy as you begin blocking.) And fixed is the indicator that now more clearly and immediately alerts you to your partner being down and in need of a healing potion.
Continue reading Hunted preview: Co-opportunity knocks
Hunted preview: Co-opportunity knocks originally appeared on Joystiq on Mon, 18 Apr 2011 19:00:00 EST. Please see our terms for use of feeds.
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