The Halfbot team scrambled to rectify the situation and got the app pulled, but only after the title was featured on the "new and noteworthy" section of the App Store, eventually breaking into the top 100 as a $0.99 app. Developer Derek Laufman told Ars, "If we don't make it into the top 100 games when our version is released then we'll know it definitely [affected] our game in a negative way."
The full Ars piece is a solid read to get an idea of how, in this world of small-scale development, with relatively hands-off platforms like the App Store and Android Marketplace, this could become a serious issue -- well, more serious than it already is.
Indies struggle with blatant copycats on App Store originally appeared on Joystiq on Wed, 16 Feb 2011 21:30:00 EST. Please see our terms for use of feeds.
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