When Finnish game developer Remedy Entertainment announced it was turning in wronged NYPD cop Max Payne's badge and gun, only to pick up mystery writer Alan Wake's uh, pen ... and hoodie ... it was clear something was different. Over the game's prolonged five-year development cycle, Alan Wake morphed from an open-world, sandbox-style game set in the Pacific Northwest's fictional town of Bright Falls to a carefully scripted, episodic creation that had more in common with Twin Peaks than Grand Theft Auto.
Continue reading Joystiq Top 10 of 2010: Alan Wake
Joystiq Top 10 of 2010: Alan Wake originally appeared on Joystiq on Fri, 31 Dec 2010 14:00:00 EST. Please see our terms for use of feeds.
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