In the DirectX SDK (June 2010) release, the HLSL compiler was updated from the August 2009 version. As part of this update, the HLSL complier now supports a new feature: symbolic derivatives. If you are interested in learning more about what this feature is and what you can do with it, you should check out this paper from Microsoft Research: Symbolic Differentiation in GPU Shaders
Samaire Armstrong Selita Ebanks Michael Michele Marisa Tomei Shannyn Sossamon
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